I have read Fraser. This is not a PS internal monitor compensation system
problem. This is a hardware limitation problem - monitors cannot show the
entire gamut of a wide color space and we all know this.and that was my
point.
The "desaturate monitor colors . . ." is an attempt to deal with this.
Maris
----- Original Message -----
From: "Ian Lyons" <ilyons@msn.com>
To: <filmscanners@halftone.co.uk>
Sent: Monday, July 16, 2001 11:16 AM
Subject: Re: filmscanners: Adobe/SilverFast Color Management
|
| > I have never heard of Photoshop's internal monitor compensation system
| > having trouble handling a wide gamut color space. Could you explain
this,
| > or refer me to an article that will?
|
| Real World Photoshop 6 is one such reference as is the Photoshop on-line
| helo file, Andrew Rodney, Chris Murphy, Jeff Schewe, Chris Cox, Mark
| Hamburg, Thomas Knoll, etc. Lots of these guys have explained why and how
on
| the Adobe forums. Such is the extent of the problem that Adobe built in a
| feature to to try and overcome the problem. The Feature in the Color
| Settings dialog Advanced Setting section - "Desaturate Monitor Colors By
x%"
| is used, but you need to know what you're at. To use Bruce Frasers phrase
| (see reference below) - "For those brave (or foolhardy) souls .........."
| this relates to the feature I mentioned, but is in the context of editing
| high bit images in very wide colour spaces. But he does suggest a couple
of
| values.
|
|
| > working in wide gamut with 8-bit color rather than 16-bit, as detailed
by
| > Bruce Fraser at
| > http://www.creativepro.com/story/feature/6541.html
|
|
| That article was for Photoshop 5.x Photoshop 6 is much more advanced, try
| reading Page 198/99 of Real World PS6 for more info on the desaturate
| feature.
|
|
| Ian
|
|
| Ian Lyons
| http://www.computer-darkroom.com
|
|
|