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[filmscanners] Re: Postprocessing - Resizing for screen display
I had the same impression as you did, that the issue was getting a good
screen image from an original digital image.
I asked if the person's wife was using an LCD screen and if so, if the
image had been set to the monitor's native resolution, but I have never
heard any further feedback, so I didn't delve any further into it.
I'm sure some people find tails quite attractive, even between someone's
legs (No, I'm not going there....;-)) but I don't think you need to be
tough on yourself, because the impression I was left with was that the
O.P. was asking about screen images.
Art
Art
Carlisle Landel wrote:
> Duh-oh! Wait. I *do* misunderstand the problem. You aren't making
> wallpaper, you want the best image.
>
> OK, forget everything I just said.
>
> Sorry about that.
>
> Slinking off into the corner now, tail between legs,
>
> Carlisle
>
>
> On Feb 17, 2006, at 10:11 AM, Carlisle Landel wrote:
>
>
>>>>What techniques do list members use to resize/sharpen screen display
>>>>images and what USM etc values seem best? I'm determined to produce
>>>>an image which my wife actually feels does the original
>>>>justice........
>>
>>Are you sure the "sharpness" issue isn't simply one of having the
>>proper resolution and aspect ratio?
>>
>>Usually, if your digital image is of sufficient resolution, then,
>>given the proper aspect ratio and/or how you ask the computer to
>>display the image, it will be nice and sharp.
>>
>>I'm a Mac driver, so I'm somewhat unclear on the details for making a
>>Windows desktop wallpaper image. Nonetheless, I've got a friend
>>with a windows box who wanted a photo converted to wallpaper. As it
>>was displayed, it was a mess (it was a photo of a person), fuzzy and
>>distorted. I re-scanned the photo at higher resolution and then
>>saved it as wallpaper. That cleared up the fuzziness. It was still
>>distorted because the display resolution wasn't set to a pixel count
>>appropriate for the screen size. Thus the image was stretched in one
>>dimension in order to fit the screen. I had to futz around with the
>>screen resolution until I got it to display correctly (Macs handle
>>this much better--well, ok they handle most things better<g>), but I
>>eventually figured it out. Problem solved.
>>
>>Or maybe I'm misunderstanding your problem.
>>
>>Good luck,
>>
>>Carlisle
>>
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>
>
>
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